Lamentations of the Vampire Princess
Here's everything so far, listed for your convenience:
Part 1 - The Baptism of Blood [turning ritual], a list of common vampire traits, and feeding rules
Part 2 - The newly risen PC vampire, how hunger works, and advancement rules
Part 3 - Metamorphosis table, created with help from the DIY D&D community
Part 4 - Blood gifts, spells unique to vampires, cast from hit points
[K Yani also compiled a really quick pdf with parts 1 - 4 too. Get it here.]
About
I like vampires. They stay up all night, they drink blood, and they kill for fun. & at least three of those things are my definition of a good time.IMO, the thrill of vampires isn't so much that they're sexy and beautiful (tho they can be that; 1/4 of my vamps are fairly fuckable monsters), but because they're damned to the dark eternities, moved by nothing except the bleak energies of the Anti. They are demonic powers made manifest in human flesh; they are here to spread corruption, terror, and ruin. (Or that's my approach, anyway.)
So, to celebrate my unfailing love for vampires that's endured even through these Twilight and Vampire Diaries fiascos in our recent pop cultural history, I'll be doing some posts about how I do vampires in my LotFP games, including rules and lore.
I'll be posting rules and lore that can be used together or taken individually or whatever. These things can obv be used with your OSR game of choice, but I play LotFP and I liked the name Lamentations of the Vampire Princess so much that I'm sticking with it. Feel absolutely free to tweak this shit however you like------but honestly I think my take is rad.
A note regarding influence and as a warning to those who want sexy/lovable/redeemable monsters: my vampire lore is loosely based on classic literature like Dracula, historical vampire legends, and the darker side of modern vamp horror as opposed to Anne Rice or Joss Whedon's stuff. Don't get me wrong--I like Lestat, Angel, Spike, what-have-you. I'm just tired of that general strain of vamps being uber-present in culture.
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